|
Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Penny Ibramovic
Wormhole Engineers Greater Realms
2
|
Posted - 2011.11.30 18:47:00 -
[1] - Quote
Bookmarks--sorry, locations--outside of a scanning probe's sphere can be almost impossible to see. Could the contrast be increased a little, please? |
Penny Ibramovic
Wormhole Engineers Greater Realms
2
|
Posted - 2011.11.30 19:01:00 -
[2] - Quote
After jumping out of the home w-space system, so the first jump of the evening, the light blue highlighting of probes' arrows and spheres disappears, leaving no indication that they are selected. The highlighting was fine before this session change. |
Penny Ibramovic
Wormhole Engineers Greater Realms
2
|
Posted - 2011.12.03 13:22:00 -
[3] - Quote
The added functionality of the jump or dock commands including a warp-to or move-to command should a ship not be close enough to perform the requested manoeuvre is undeniably useful. However, by using the standard buttons and simply adding the new functionality an important signal is being lost: whether you are actually close enough to jump or dock.
A pilot could feasibly be put in danger by decloaking a ship in hostile space and trying to jump through a stargate or wormhole, unaware that he is not close enough to do so because there is no such indication from his controls, by them being greyed-out and unavailable for use or through a warning message tooltip. This problem is compounded by the different distances from which it is possible to activate a stargate compared to a wormhole.
It may clutter the overview to add extra buttons, and add complexity to piloting. Reintroducing the tooltip to warn a pilot that he isn't currently close enough to jump directly may be a good idea. Other solutions could be possible too. |
Penny Ibramovic
Wormhole Engineers Greater Realms
2
|
Posted - 2011.12.03 18:50:00 -
[4] - Quote
The 'sticky keys' issue has resurfaced its ugly head. Trying to deactivate my microwarp drive using alt-f1 only overheated the mid rack, and caused a panicking Crane to escape my clutches.
Labels in the system map still occlude bookmarks. Locations, whatever. Labels such as 'Unstable Wormhole', or 'The Oruze Construct' that appear 'pinned' to locations once visited prevent tooltip information to be presented about the bookmark, as well as preventing the right-click context menu from being used. This makes finding a specifically labelled wormhole/site particularly difficult and can several hamper operations that are time-sensitive.
Changing ships in w-space using a ship maintenance array occasionally forgets weapon grouping, like a previous bug.
Swapping to my Manticore in w-space has all modules on-line in the hotbars, but opening the fitting screen shows them off-line. Although the ship-specific reductions in CPU and grid usage for the cloak and siege launchers, they are shown not to be applied when trying to on-line the modules from the fitting screen. This is not stopping me from piloting a functioning ship, but is a curiosity that ought not to be there.
All of these issues are pertinent to the Mac client. |
Penny Ibramovic
Wormhole Engineers Greater Realms
2
|
Posted - 2011.12.04 21:49:00 -
[5] - Quote
'Combat details' in the corporation pane, i.e. killmails, are showing only 1 pilot involved, regardless of the actual number, and no damage listed. |
|
|
|